9/3/2023 0 Comments Wizards with guns and magicBullets are lead spheres used for single target attacks. While a weapon with this property is not hooked, attack rolls with it are made at disadvantage unless the character's Strength score is equal to or higher than the number in brackets. If the character moves after hooking the weapon, or drops the weapon, the weapon is no longer considered to be hooked. Hooking the weapon requires an action or a bonus action (the character’s choice). A weapon that has the hooked property is designed to be fired only when hooked onto a special fork (1 gp, 2 lb,) –or over a hard, stationary surface, such as a low wall. Roll damage against the secondary target separately. When fired at long range, you may apply the attack roll to an additional creature within 5 feet of the target. When attacking a target within half this weapon's normal range, roll an additional damage die and add it to the weapon’s damage. A firearm that does not fire wastes the smokepowder used for that shot, but does not waste any ammunition.Īny blacksmith could conceivably build or repair a firearm if given the designs or a specimen to copy. Reloading a firearm requires two hands.Īs most firearms ignite their powder with a slow burning cord match, a firearm also has a 25% chance (1-5 on your attack roll) of not firing in heavy rain, and a 10% chance (1-2 on your attack roll) of not firing in light rain. The firearm property functions as the Ammunition and Loading properties, except that you can forego one attack or use a bonus action to reload it in order to fire it again on the same turn. This pole functions as the weapon's "fork" for the purpose of hooking, and is integrated into the weapon. The most basic firearm, a handgunne is a miniature cannon fitted on the end of a long pole. A marskman's gun, a musket has long barrel three to four feet long and a heavy wooden stock, allowing for greater accuracy than all other firearms.Ī lantanese musket comes with a pivoting fork integrated into the design, increasing the weapon's cost and weight accordingly. Essentially half-way between a musket and an arquebus, a caliver has a higher bore and heavier barrel than the arquebus, but is otherwise identical in design. Spelljammer crews carry arquebuses as their long gun of choice.Ĭaliver. An arquebus usually has a full stock, but many only have a cut-down stock. A scaled down version of the much larger musket, the arquebus is the long gun most adventurers are likely to encounter, as it strikes a good balance between size and power. The blunderbuss is the preferred weapon of clerics of Gond, and is often called a "Gondgun" by others.Īrquebus. Most blunderbusses have a full stock, but some are made with only a pistol grip. The shortest of the long guns, a blunderbuss only has a barrel around one foot long, sometimes less, which often ends in a flared muzzle. Due to this, pistol grips often have metal butts that allow them to be used as effective clubs.īlunderbuss. The smallest and most compact firearm, the pistol is also one of the rarest firearms, as most people not only prefer firearms with longer range, but the pistol itself requires greater craftsmanship to craft.ĭespite its short range, a pistol is still a formidable weapon, and is often used as a self-defense weapon. Only an expert clockmaker, a cleric of Gond, or an artificer can build or repair a wheellock firearm. A starwheel firearm costs 50 gp more than a matchlock one and does not suffer any penalty when used in the rain. The Lantanese were quick to copy the design of these "starwheels", and have started producing them "locally".Īny firearm that uses bullets as ammunition can be constructed as a starwheel, using a wheellock mechanism instead of a matchlock one. Wheellock pistols known as “starwheels” are sometimes sold or traded across Toril by spelljammer crews, or they are stolen from crews by local thieves. One important development is that firearms are entering numerous worlds from sources in wildspace. Very large, crude bombards are made and used by the Red Wizards of Thay, and some of these siege guns are in the Pirate Isles. All Lantanese firearms are stamped with the mark of Gond on the butt or grip of the weapon. They can also produce hand match ribalds for armies, as well as matchlock blunderbusses. The Lantanese have mastered matchlock weapons-making, and can regularly produce high-quality matchlock pistols, matchlock arquebuses, matchlock calivers, and matchlock muskets (with gun rests). "Firearms" by Todd Lockwood, © Wizards of the Coast 2001 Firearmsįirearm (range 80/320), heavy, two-handedįirearm (range 100/400), heavy, two-handedįirearm (range 150/600), hooked (13), heavy, two-handedįirearm (range 80/320), hooked (15), heavy, two-handedįirearms are becoming more and more widespread in Faerûn as Lantanese priests of Gond the Wondermaker are making and spreading them throughout the Realms.
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